Education today aims at making children capable of becoming responsible,
productive and basically strong. It is in the school or classroom that the
learners can analyze and evaluate their experiences, learn to doubt, to
question, to investigate and to think independently. We facilitators need to
make efforts to make classroom experiences richer and more aligned to learning
standards. The teacher is responsible for creating an
environment that motivates children by using innovative, creative, clear ways
for presenting a concept, providing examples and allowing the application of
concepts in various contexts. What we
need essentially is to improve students of knowledge. This can be achieved by student’s involvement and interest. We need to
improve the quality and maintain our focus on raising standards in education.
Children of all age need opportunities to experiment and discover within
limits.
The education should be converted into a pleasurable learning process
which is capable to generate interest in the students. The impact of our efforts is an
inspiration. The lesson is simple-
If you want
to move to a higher level of life,
You have to
be willing to let go off some off your old ways
Of thinking
and being and adopt new ones.
DEFINITION
Innovation is a learning process.
Being innovative is being open to ideas, possibilities, cultures and contexts.
It is change that is initiated to facilitate the achievement of some defined
goals.
Innovation refers to the use of a
better and novel ideas or methods that improves pupils’ self esteem, motivation
and achievement
STEPS TO BE
FOLLOWED FOR INNOVATION
While
taking up any innovative project, points to considered before proceeding are:
Topic
Its need
Aims and Objectives
Procedure to be followed
Activities to be undertaken ( brief of your
innovation)
Cost
effectiveness.
Benefits of such activities
Its impact
Result and findings
Conclusion
Topic of my
innovation project was Learning with fun – a new approach
My innovation created the learning
environment by providing various curriculum based activities enhancing speedy
and easy learning with fun. A child can
learn side by side with new technology and involve practically with these
activities to reinforce learning. Children learn
best, when they act in the environment and construct knowledge for
themselves.For this different activities were prepared as a teaching tool. An
environment of creative learning with fun activities was created near the
class.The walls & floor were used for
these activities where the child could freely play and learn.
The innovation moves with general
principles-
·
Learning by
doing. The emphasis was on child’s involvement.
·
Increase
interaction to use language in direct communication.
·
Increase
confidence in oneself.
·
Clarity of
the topic.
·
Scope of creativity
OBJECTIVES
• Define and
describe active teaching strategies and learning activities.
• Identify and
describe the positive result by using teaching and learning activities.
• Make every
student take active part.
• To improve
classroom practices.
• Make the students
fully confident and in no way less
through oral drilling, discussions and
dialogues
• Demonstrate
examples of active teaching strategies and learning activities in a classroom.
• Modify lesson
activities according to level gained.
I have focused on minimizing the dependency on the
textbooks & achieving goal using authentic skills and interesting
exercises. This will make the students more involved. It also explains the ways
in learning through effective approach. More emphasis is given to the self participation of students.
EVS
·
I created “OUR SENSE ORGANS”
teaching tool with different activities depicting the functions that our body organs perform. The
child understands the functions of the various parts of the human body and develops awareness about
self.
·
A Rainbow was made on a wall
with thermocol sheet showing different colours in rainbow. Children learn
colour names and their sequence. It
motivate the child to draw and colour. It enables the child to learn
easily and recognize colours.
·
One side of the wall was taken for
this project.Different types of houses,fruits and vegetables were
made & pasted by learners and teacher on big thermocol sheet. It can be
used as teaching aid.Clay modeling of
fruits vegetables and on shapes
was done.Activity sheets were made to
clear the concept.. Activity area was developed where child can paste flash
cards of Farming animals, pet animals and water animals in their habitats.
Mathematics –
Snakes and Ladders was made on a
floor. The children can play and learn many such concepts.
• Learn counting
1-100
• Learn backward
counting.
• Learn number
after, number before, number between,
• Addition and Subtraction
Big colourful caterpillars were made from thermocol and put
on a wall in Maths Corner.These were used to do various activities like-
•
Learning counting.
•
Find missing number.
•
Counting by 2’s , 3’s , 5’s,and 10’s.
•
Multiplication tables.
•
Number before and after.
Geometrical Shapes were made on a big sheet
of thermocol and student make shapes with clay while observing the sheet.
The
child develops a concept of calendar
year and time facts. The child learns to read time and under stands the
meaning of Hour, Minutes and seconds.
It also helps in telling time-
Quarter to Quarter
past Half past O’ Clock & so on.
The only need is
to stretch their imagination and curiosity. Making drawings on sand and
colourful designs on floor add to their creativity.
In English , a
huge picture dictionary was made on a wall using thermocol which attracts the
child . Every time when the child passes from that area , he tries to find word
, match it with picture. This is how you can make the child follow the learning
process.
OBSERVATIONS
Pre test will be taken initially to assess the basic knowledge of child.
Then monthly assessment will be done to see the improvement. Final grading will
be done in the end of project. Comments of improvement will be given each time.
RESULTS & FINDINGS
1. The data was subjected to-
Quantitative analysis based on
Class1 performance before and after implementation of project was calculated.
The difference in the pre-test
and post test shows the gain in knowledge. In class 1, we can see
In pre-test,
40 Students scored above 80%, whereas
In post
test, 68 students scored above 80%
In class 2, we can see
In
pre-test, 45 students scored above
80%, whereas
In
post test, 65 students scored above
80%
It also shows the improvement in quality of result with decrease in
number of B, C and D grades. Hence, the improvement in grades indicates
positive result and a success in project.
CONCLUSION
The project undertaken
was a comparative study which signifies that a small effort can improve
learning in an individual. In this
experiment, various teaching aids with various skills were generated. Activity
sheets were prepared for assessment in every skill. A learning environment
outside the class was generated where the children maintained the reasonable
flow of learning concepts. They played various games and activities on these
tools. As the result ,they could easily
answer, grasp the meaning and solve the problem fast.
You
succeed when you grasp the strong concepts while participating in class
activities. The result and finding indicates that the study
helped to improve the quality of teaching learning. Moreover, the learning is
reinforced. Hence analysis includes the success of experiment.
In the end,as you have seen my
project, there can be number of ideas using technology and fun activities as I
have done it.In my view, no subject is ever finished. No concept is sealed off
fron other concepts.Knowledge is continuous,ideas flow.My hope was to make kids
master basic concepts in less time and with permanent image in mind. Creativity
by individuals and teams is a starting point for innovation.My presentation
ends with a saying-
LETS MAKE LEARNING BE A JOY AND
TEACHING A PLEASURE